![]() Savage Surge: Massive Earth DMG to a foe / All allies gain 40% ATK Up ATK is boosted DMG Cap Up (1 time) Charge attack DMG cap is boosted (1 time)īarbarian's Essence: This is the essence of greatness. Strength: 20% Duration: Until used and 10% C.A. DMG Up (1 time) Charge attack DMG is boosted (1 time) DMG Up Chain burst DMG is boostedĪlso gain 20% C.A. Strength: 50% Multiplier: Normal Duration: 1 turn, and 30% C.B. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., 50% ATK Up ATK is boosted Unaffected by Charge Bar Gain status effects. ![]() Strength: 10% Duration: 1 turn upon using Full Arsenal III Gain Instant Charge Instantly sets Charge Bar to 100% DMG Cap Up Charge attack DMG cap is boosted Strength: 10% Duration: 1 turn and 10% C.A. affect all allies.)īarbarian's Nature: When main weapon: Also gain 10% C.A. On the next turn, it'll have 3 turns remaining. and Keen Supplemental DMG to critical hits ( When below 25% HP: Critical Hit Rate Up Attacks made with elemental superiority have a chance to deal boosted DMG On the next turn, it'll have 3 turns remaining.Ĥ★: Also gain Keen Supplemental DMG to critical hits Gain Critical Hit Rate Up Attacks made with elemental superiority have a chance to deal boosted DMGĭuration: 3.5 turns Applied during the attack phase. Sand Bash: Massive Earth damage to a foe. Mountain's Garrison: Medium boost to earth allies' DEF based on how low HP is smudgy pseudo-realistic busy artstyles that detract from the focus on the core of noticing patterns and dodging them.Terra's Enmity: Big boost to ATK as Earth allies' HP decreasesĮarth's Dual-Edge: Small boost to double attack rate for Earth allies no concept of pacing, large quantities of enemies with inflated hp coupled with little player power progression (oh you can customize your weapons and buy new ones! but things will still die slowly no matter what). There are full sequences where things get very hairy if you're not already pre-positioning to hit before spawns. In japanese shmups, learning routes to preemptively kill enemies is vital. Barely any attempt at making level designs beyond of having to kill a specific turret or large enemy occasionally while the screen scrolls slowly. thoughtless placement of enemies, absence of distinctive flow/interesting routing to think of across levels, which ties to point 2 with healthbars. ![]() more time spent on adding crappy gimmicks like adding mechanics to purchase weapons in lieu of polishing the core gameplay Basically it's not the fact that the game has health bars in themselves that make the euroshmup what it is, it's the fact that they add the mechanic because the devs are unable to come up with thoughtful level design and patterns and inevitably introduce damage that is just not avoidable. health bars in conjunction with unavoidable damage. usually very slow scrolling which makes the added environmental factors feel more static than something to be very careful of If after that you're still liking the genre, you should be ready for some of the truly nightmare-ish stuff like Battle Garegga and Battle Bakraid. Also Darius Gaiden, the best Darius release outside of DARIUSBURST.Īnything from the 19xx is a good bet too, easily capcom at its best : Try anything from Psikyo, like the Strikers series, Gunbird, and some of the not-really-bullet-hell games from CAVE, like DonPachi, Dangun Feveron. They only really have nostalgia value, if you were a kid who owned these platforms and couldn't spend much coins on real arcades. Most shmups on those platforms were mediocre ports of Arcade games, and the ones that weren't port would only count as "average" compared to the better arcade shmups. The game has a lot of staying power, mastering even only one feature like the counterburst takes quite some time, and the timing is different on all the ships that have the feature!Īside from that, I would recommend you ignore emulation of SNES/Genesis and jump into MAME instead. The modern ships and the introduction of the countering laser that can be used both as a form of controlled shield, offense, and also a counterburst attack that needs to be very precisely executed when bosses use their own megalaser of death add a lot of spice to the game too. CS mode offers the entire legacy of the Darius series, with both levels that play like the modern Dariusburst, and levels that feature encounters and ships from the various classics. ![]() The variety of game modes and their quality is mindboggling and unique in the genre. The price will probably make you wince, but it's absolutely worth every single cent of it. It's the only truly stellar non-bullet-hell on steam.
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